Executive Summary

Informations
Name CVE-2024-45200 First vendor Publication 2024-09-30
Vendor Cve Last vendor Modification 2024-09-30

Security-Database Scoring CVSS v3

Cvss vector : N/A
Overall CVSS Score NA
Base Score NA Environmental Score NA
impact SubScore NA Temporal Score NA
Exploitabality Sub Score NA
 
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Security-Database Scoring CVSS v2

Cvss vector :
Cvss Base Score N/A Attack Range N/A
Cvss Impact Score N/A Attack Complexity N/A
Cvss Expoit Score N/A Authentication N/A
Calculate full CVSS 2.0 Vectors scores

Detail

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Original Source

Url : http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-45200

Sources (Detail)

https://github.com/latte-soft/kartlanpwn
https://hackerone.com/reports/2611669
Source Url

Alert History

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0
1
Date Informations
2024-09-30 17:27:25
  • Multiple Updates
2024-09-30 13:27:29
  • First insertion